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Stephan Martiniere
Stephan Martiniere attended high school at one of the most renowned art schools in Paris, where he studied anatomy,
perspective, advertising, architecture and a banquet of other useful fields. The classical art and illustration
masters became part of his daily sustenance, as did such landmark films such as 2001, A Space Odyssey, Alien, Blade
Runner and The Dark Crystal.
After graduating from art school it was off to animation school, but halfway through, Stephan was hired by an animation
company and was immediately sent to Japan to work on Inspector Gadget as a character and background designer. The
next several years went by frantically, as he eagerly worked between Asia and the United States on a variety of
projects, including Heathcliff and Real Ghostbusters.
Finally settling in California Stephan became a television director for a number of animated shows including Dennis
The Menace, Where's Waldo and the animated musical adaptation Madeline which received the ACT Awards, the Parent's
Choice Award and an Emmy nomination. Several years later, Stephan left the realm of television production for the
theme park industry. He found great artistic excitement in creating whimsical and fantastic environments. Theme
park work eventually led to motion rides where Stephan helped design the attraction Star Trek: The Experience and
The Race For Atlantis in Las Vegas. Not surprisingly, those two projects led Stephan to Hollywood, where he had
the exciting opportunities to design for the feature films Virus, The Astronaut's Wife, Red Planet, I, Robot and
Star Wars Episodes II and III.
Armed with years of experience as a concept artist, Stephan made his foray into the game industry as a visual design
director working for Cyan, the creators of Myst . For several years Stephan created and oversaw the artistic content
for the game Uru: Ages Beyond Myst, the expansion pack, Uru: the path of the shell and Myst 5. In 2004 Stephan
joined Midway games as a Visual design director to work on the Stranglehold. During these years Stephan also established
himself as a book cover illustrator. Stephan is the recipient of the gold and two silver Spectrum Award, 4 Master
and 9 Excellence Exposé Awards. he is also the winner of The Chesley Award and the British Science Fiction
Association Award for best cover of 2004 and 2006 and has been nominated for the Hugo Award 3 times. In 200s Stephan
received the Grand Master Expose Award. Stephan Martiniere is currently the Creative Visual Director for Midway
Chicago.
Game Experience
Midway Games. Chicago, IL 2007- current
Creative Visual Director
* managing the Chicago studio concept group and independent contractors to provide concepts and visual guidance
for six other midway projects.
* Establish a compelling and strong artistic vision for each project. Work and communicate with the technical art
directors or leads to assign the game teams to maintain and unify the aesthetics over the lifespan of the project.
* Define a visual development process in an adaptive manner that best fits the needs and situation of the team.
Strive to standardize a pipeline to deliver the highest quality end result.
* Review processes and schedules, providing management with visibility into the progress of visual benchmarks.
Take the necessary steps required to ensure those benchmarks are achieved.
* Assist art, design, UI, cinematic and marketing groups, communicate and share efforts to create a cohesive and
consistent presentation for the final product. Active involvement supporting and strengthening marketing messaging
when applicable.
* In addition to assisting with the art staffing efforts of teams, attract and route new talent to fill available
positions. Attend, participate and promote the company at conferences, lectures, classes and portfolio reviews,
attracting high caliber talents.
* Guide and mentor the concept art teams
* Cultivate client relationships through summits, discussions and frequent communication.
* Help identify and arbitrate conflicts or concerns to come to a viable solution for aspects such as scheduling,
deliverables, expectations
* Help build a sense of community among the concept artists, art leads and other teams
* Support company and marketing group to exploit my name and reputation and create marketing opportunities in connection
with personal awards, publicity and media exposure.
* Visual Design Director “Stranglehold” (PC, Xbox, PS3) 2004 - 2007
* Responsible for creating the artistic content and visual- look of the game and shepherding the visual content
through the production pipeline. I supervised a team of 6 concept artists. I worked closely with a team of 20+
people including the design, art and cinematic team, their lead as well as the art director. My role was to ensure
the consistency and quality of the visual content during the production process. This also includes approving the
results during and until the process is completed. My responsability also included storyboarding and directing
the cut scenes, working closely with the UI team and providing visual advice to the marketing team.
Cyan Inc. Mead, WA 2001- 2004
Visual Design Director
“URU” Ages beyond Myst (PC)
“URU” The path of the shell (PC)
“Myst 5” (PC, Mac)
* Responsible for creating and overseeing the artistic content and visual- look of the games. As the only concept
artist at Cyan. I was responsible for creating every concept art piece including; sketches, color comps, elevations,
maps, paintings, and often textures. Responsible for designing characters, creatures, vehicles and props as well
as environments. I worked closely with an artistic team of seven people including the technical art director. This
team was responsible for the modeling, texturing, lighting and animation process. I was responsible to oversee
this team to ensure the consistency and quality of the contents during the production process. This also included
approving the results during and until the process was completed. Being also part of the game design team I participated
in the story development as well. Often my designs have shaped and sometimes reshaped the story.
Genesis Works, NC (freelance) 2004
Concept Design
Genesis (PC)
* Created character and environment concept designs
Pandemic Studios, Westwood, CA (Freelance) 2001
Concept Design
Starwars (PSX2)
* Created character concept designs
3DO, Redwood, CA (Freelance) 2001
Concept Design
The Four Horsemen (PSX2)
* Created environment concept designs
Vortex , Los Angeles, CA
Art director 1996-1997
Madeline’s “the puppet show”
Concept Design
Madeline’s Adventure in Europe
* Created environment and character concept designs
Little Gangster Entertainment, Los Angeles, CA 1993
Owner and Creative Director
Alien vs Predator, Space Monkeys, Star Trek
CONCEPTUAL DESIGN: Live Action
Universal Studios, Barbarella 2007
Summit Entertainment, Knowing 2007
Paramount, Startrek XI 2007
20th century fox, I robot 2004
Lucas Films, Star Wars, (Episode Three) 2002
Dreamworks, The Time Machine 2000
Lucas Films, Star Wars (Episode Two) 1999
Warner Brothers/Digital Domain, Red Planet 1999
Disney/Hammerhead Prod., House X 1999
David Kirschner Productions, Outlander 1999
Univeral Studios/Metrolight, Dragonheart Two 1999
Newline Prod./VIFX, The Astronaut’s Wife 1999
Tatopoulos Design, Battlefield Earth 1998
Warner Brothers, Mr. Limpet 1998
Universal Studios, Virus 1997
Disney, Flubber 1996
Sony/Gaumont, The Fifth Element 1993
CONCEPTUAL DESIGN: 3D Animation
DNA production, The Ant Bully 2004
Threshold Entertainment, Foodfight 2000
SD Entertainment, Centipede 2000
Mainframe, Gulliver’s Travels 1999-2000
Industrial Light And Magic/Universal, Frankenstein 1998
Dreamworks/Industrial Light and Magic, XO 1998
CONCEPTUAL DESIGN: 2D Animation
Disney, (direct video) tinkerbell 2003
Universal, (TV series) the mummy 2001
Saban, (TV series) Cyber 9 1999
Fox Animation, (feature film) Titan A.E. 1997-1998
Landmark, (TV series) Skeleton Warriors 1992
Perfect World Entertainment, (feature Film) Virtual Meltdown 1997
Where’s Waldo Company, (direct video) Where’s Waldo #1, 2 & 3 1997
DIC, (TV series) Swamp Thing 1990
DIC, (TV series) The Real Ghostbuster 1987
DIC, (TV series) Inspector Gadget 1984
DIC, (TV series) Heathcliff1984
CONCEPTUAL DESIGN: 3 D Motion Ride
Universal/Metrolight, Poseidon’s Revenge1997
Rhythm and Hues, The Race for Atlantis1996
Rhythm and Hues, Star Trek: The Experience 1996
CONCEPTUAL DESIGN: Theme Park
Paramount, Tomb Raiders 2000
Paramount, TV Land 1999
Paramount, Nicktoon1999
Paramount, Volcano1998
Mario Kamberg Design, Leavesden 1997
Disneyland, A Bug’s Life1996
Universal/Mario Kamberg Design, Jurassic Park1991
Landmark, Caesar’s Palace: The Magical Empire1990
Landmark, The Fantastic Puroland 1989
STORYBOARD
Dreamworks, ( feature film) the time machine 2000
Warner Brothers, Zeta (animated TV series) 2000
SD Entertainement (3D animation), Noddy 2000
Jumbo Pictures, (animated TV series) P B & J 1998 & 1999
Jumbo Pictures, (animated TV series) Doug1998
Columbia Tristar, (animated TV series) Dragon’s Tales1998
Fox Animation (animated feature film) Titan A.E. 1997
MGM Animation, (animated TV series) Robocop1997
Warner Brothers/Little Gangster (animated TV series) Calamity Jane 1997
Warner Brothers, (feature film) Sphere 1996
Marvel, (animated TV series) Spiderman 1995
Film Roman, (animated TV series) Mighty Max1994
DIRECTOR
Where’s Waldo Company (direct video) Where’s Waldo #1, 2, & 31997
Gangster Entertainment, (animated TV series) The Busy World of Richard Scarry1992 & 1993
Story Entertainment, (animated TV series) T Rex , and King Arthur 1992
DIC, (animated TV series) Where's Waldo1991-1992
Saban, (animated TV series) Video Power and The Little Mermaid 1990-1991
DIC/France Animation/Cinar Canada, (five 1/2 hour musical animated TV specials) Madeline. 1989-1991
DIC, (animated TV series) Dennis The Menace and Dinosaucers 1987-1988
COMIC STRIP DESIGN
Where’s Waldo, worldwide syndicated Sunday strip 1994-1997
AWARDS
1989-1991 Madeline (the five animated specials); Winner of: The Children's Hall of Fame Award, The Humanitas Award,
The Parent’s Choice Award, The ACT Award and Nominated for an Emmy Award
1997 The Spectum Silver Award for editorial illustration
2001 The THEA Award for Theme Parks
2004 The Spectrum gold Award for comic book cover
2004 The Expose Master Award for environment illustration
2004 The Expose Master Award for transport illustration
2004 The Expose Excellence Award for character illustration
2005 The Expose Master Award for character illustration
2005 The Expose Excellence Award for cityscape illustration
2005 The Expose Excellence Award for transport illustration
2005 The BSFA Award for best book cover illustration
2006 The Chesley Award for best book cover illustration
2006 Nominated for the Hugo Award for best book cover illustration
2006 Grand Master Expose Award
2006 nominated for the Hugo Award
2007 The Chesley Award for best book cover illustration
2007 The Expose Excellence Award for science-fiction illustration
2007 The Expose Excellence Award for action illustration
2007 nominated for the Hugo Award
2008 nominated for the Hugo Award
2008 The Spectum Silver Award for book cover illustration
2008 four Expose Excellence award
2008 The Expose Master award for science-fiction
Advisory board member for the CG society since 2004
EDUCATION
1983-1984 Animation school (Chambre De Commerce les gobelins). Paris, France
1979-1983 Superior School of art ( Duperre) Paris, France. B.A. with honors in Graphic Art.
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