Stephan Martiniere


Stephan Martiniere attended high school at one of the most renowned art schools in Paris, where he studied anatomy, perspective, advertising, architecture and a banquet of other useful fields. The classical art and illustration masters became part of his daily sustenance, as did such landmark films such as 2001, A Space Odyssey, Alien, Blade Runner and The Dark Crystal.

After graduating from art school it was off to animation school, but halfway through, Stephan was hired by an animation company and was immediately sent to Japan to work on Inspector Gadget as a character and background designer. The next several years went by frantically, as he eagerly worked between Asia and the United States on a variety of projects, including Heathcliff and Real Ghostbusters.

Finally settling in California Stephan became a television director for a number of animated shows including Dennis The Menace, Where's Waldo and the animated musical adaptation Madeline which received the ACT Awards, the Parent's Choice Award and an Emmy nomination. Several years later, Stephan left the realm of television production for the theme park industry. He found great artistic excitement in creating whimsical and fantastic environments. Theme park work eventually led to motion rides where Stephan helped design the attraction Star Trek: The Experience and The Race For Atlantis in Las Vegas. Not surprisingly, those two projects led Stephan to Hollywood, where he had the exciting opportunities to design for the feature films Virus, The Astronaut's Wife, Red Planet, I, Robot and Star Wars Episodes II and III.

Armed with years of experience as a concept artist, Stephan made his foray into the game industry as a visual design director working for Cyan, the creators of Myst . For several years Stephan created and oversaw the artistic content for the game Uru: Ages Beyond Myst, the expansion pack, Uru: the path of the shell and Myst 5. In 2004 Stephan joined Midway games as a Visual design director to work on the Stranglehold. During these years Stephan also established himself as a book cover illustrator. Stephan is the recipient of the gold and two silver Spectrum Award, 4 Master and 9 Excellence Exposé Awards. he is also the winner of The Chesley Award and the British Science Fiction Association Award for best cover of 2004 and 2006 and has been nominated for the Hugo Award 3 times. In 200s Stephan received the Grand Master Expose Award. Stephan Martiniere is currently the Creative Visual Director for Midway Chicago.




Game Experience

Midway Games. Chicago, IL 2007- current
Creative Visual Director

* managing the Chicago studio concept group and independent contractors to provide concepts and visual guidance for six other midway projects.
* Establish a compelling and strong artistic vision for each project. Work and communicate with the technical art directors or leads to assign the game teams to maintain and unify the aesthetics over the lifespan of the project.
* Define a visual development process in an adaptive manner that best fits the needs and situation of the team. Strive to standardize a pipeline to deliver the highest quality end result.
* Review processes and schedules, providing management with visibility into the progress of visual benchmarks. Take the necessary steps required to ensure those benchmarks are achieved.
* Assist art, design, UI, cinematic and marketing groups, communicate and share efforts to create a cohesive and consistent presentation for the final product. Active involvement supporting and strengthening marketing messaging when applicable.
* In addition to assisting with the art staffing efforts of teams, attract and route new talent to fill available positions. Attend, participate and promote the company at conferences, lectures, classes and portfolio reviews, attracting high caliber talents.
* Guide and mentor the concept art teams
* Cultivate client relationships through summits, discussions and frequent communication.
* Help identify and arbitrate conflicts or concerns to come to a viable solution for aspects such as scheduling, deliverables, expectations
* Help build a sense of community among the concept artists, art leads and other teams
* Support company and marketing group to exploit my name and reputation and create marketing opportunities in connection with personal awards, publicity and media exposure.
* Visual Design Director “Stranglehold” (PC, Xbox, PS3) 2004 - 2007

* Responsible for creating the artistic content and visual- look of the game and shepherding the visual content through the production pipeline. I supervised a team of 6 concept artists. I worked closely with a team of 20+ people including the design, art and cinematic team, their lead as well as the art director. My role was to ensure the consistency and quality of the visual content during the production process. This also includes approving the results during and until the process is completed. My responsability also included storyboarding and directing the cut scenes, working closely with the UI team and providing visual advice to the marketing team.


Cyan Inc. Mead, WA 2001- 2004
Visual Design Director

“URU” Ages beyond Myst (PC)

“URU” The path of the shell (PC)

“Myst 5” (PC, Mac)

* Responsible for creating and overseeing the artistic content and visual- look of the games. As the only concept artist at Cyan. I was responsible for creating every concept art piece including; sketches, color comps, elevations, maps, paintings, and often textures. Responsible for designing characters, creatures, vehicles and props as well as environments. I worked closely with an artistic team of seven people including the technical art director. This team was responsible for the modeling, texturing, lighting and animation process. I was responsible to oversee this team to ensure the consistency and quality of the contents during the production process. This also included approving the results during and until the process was completed. Being also part of the game design team I participated in the story development as well. Often my designs have shaped and sometimes reshaped the story.

Genesis Works, NC (freelance) 2004
Concept Design
Genesis (PC)

* Created character and environment concept designs

Pandemic Studios, Westwood, CA (Freelance) 2001
Concept Design
Starwars (PSX2)

* Created character concept designs

3DO, Redwood, CA (Freelance) 2001
Concept Design
The Four Horsemen (PSX2)

* Created environment concept designs

Vortex , Los Angeles, CA
Art director 1996-1997
Madeline’s “the puppet show”
Concept Design

Madeline’s Adventure in Europe

* Created environment and character concept designs

Little Gangster Entertainment, Los Angeles, CA 1993
Owner and Creative Director
Alien vs Predator, Space Monkeys, Star Trek


CONCEPTUAL DESIGN: Live Action

Universal Studios, Barbarella 2007

Summit Entertainment, Knowing 2007

Paramount, Startrek XI 2007

20th century fox, I robot 2004

Lucas Films, Star Wars, (Episode Three) 2002

Dreamworks, The Time Machine 2000

Lucas Films, Star Wars (Episode Two) 1999

Warner Brothers/Digital Domain, Red Planet 1999

Disney/Hammerhead Prod., House X 1999

David Kirschner Productions, Outlander 1999

Univeral Studios/Metrolight, Dragonheart Two 1999

Newline Prod./VIFX, The Astronaut’s Wife 1999

Tatopoulos Design, Battlefield Earth 1998

Warner Brothers, Mr. Limpet 1998

Universal Studios, Virus 1997

Disney, Flubber 1996

Sony/Gaumont, The Fifth Element 1993


CONCEPTUAL DESIGN: 3D Animation

DNA production, The Ant Bully 2004

Threshold Entertainment, Foodfight 2000

SD Entertainment, Centipede 2000

Mainframe, Gulliver’s Travels 1999-2000

Industrial Light And Magic/Universal, Frankenstein 1998

Dreamworks/Industrial Light and Magic, XO 1998


CONCEPTUAL DESIGN: 2D Animation

Disney, (direct video) tinkerbell 2003

Universal, (TV series) the mummy 2001

Saban, (TV series) Cyber 9 1999

Fox Animation, (feature film) Titan A.E. 1997-1998

Landmark, (TV series) Skeleton Warriors 1992

Perfect World Entertainment, (feature Film) Virtual Meltdown 1997

Where’s Waldo Company, (direct video) Where’s Waldo #1, 2 & 3 1997

DIC, (TV series) Swamp Thing 1990

DIC, (TV series) The Real Ghostbuster 1987

DIC, (TV series) Inspector Gadget 1984

DIC, (TV series) Heathcliff1984


CONCEPTUAL DESIGN: 3 D Motion Ride

Universal/Metrolight, Poseidon’s Revenge1997

Rhythm and Hues, The Race for Atlantis1996

Rhythm and Hues, Star Trek: The Experience 1996


CONCEPTUAL DESIGN: Theme Park

Paramount, Tomb Raiders 2000

Paramount, TV Land 1999

Paramount, Nicktoon1999

Paramount, Volcano1998

Mario Kamberg Design, Leavesden 1997

Disneyland, A Bug’s Life1996

Universal/Mario Kamberg Design, Jurassic Park1991

Landmark, Caesar’s Palace: The Magical Empire1990

Landmark, The Fantastic Puroland 1989


STORYBOARD

Dreamworks, ( feature film) the time machine 2000

Warner Brothers, Zeta (animated TV series) 2000

SD Entertainement (3D animation), Noddy 2000

Jumbo Pictures, (animated TV series) P B & J 1998 & 1999

Jumbo Pictures, (animated TV series) Doug1998

Columbia Tristar, (animated TV series) Dragon’s Tales1998

Fox Animation (animated feature film) Titan A.E. 1997

MGM Animation, (animated TV series) Robocop1997

Warner Brothers/Little Gangster (animated TV series) Calamity Jane 1997

Warner Brothers, (feature film) Sphere 1996

Marvel, (animated TV series) Spiderman 1995

Film Roman, (animated TV series) Mighty Max1994


DIRECTOR

Where’s Waldo Company (direct video) Where’s Waldo #1, 2, & 31997

Gangster Entertainment, (animated TV series) The Busy World of Richard Scarry1992 & 1993

Story Entertainment, (animated TV series) T Rex , and King Arthur 1992

DIC, (animated TV series) Where's Waldo1991-1992

Saban, (animated TV series) Video Power and The Little Mermaid 1990-1991

DIC/France Animation/Cinar Canada, (five 1/2 hour musical animated TV specials) Madeline. 1989-1991

DIC, (animated TV series) Dennis The Menace and Dinosaucers 1987-1988


COMIC STRIP DESIGN

Where’s Waldo, worldwide syndicated Sunday strip 1994-1997


AWARDS

1989-1991 Madeline (the five animated specials); Winner of: The Children's Hall of Fame Award, The Humanitas Award, The Parent’s Choice Award, The ACT Award and Nominated for an Emmy Award

1997 The Spectum Silver Award for editorial illustration

2001 The THEA Award for Theme Parks

2004 The Spectrum gold Award for comic book cover

2004 The Expose Master Award for environment illustration

2004 The Expose Master Award for transport illustration

2004 The Expose Excellence Award for character illustration

2005 The Expose Master Award for character illustration

2005 The Expose Excellence Award for cityscape illustration

2005 The Expose Excellence Award for transport illustration

2005 The BSFA Award for best book cover illustration

2006 The Chesley Award for best book cover illustration

2006 Nominated for the Hugo Award for best book cover illustration

2006 Grand Master Expose Award

2006 nominated for the Hugo Award

2007 The Chesley Award for best book cover illustration

2007 The Expose Excellence Award for science-fiction illustration

2007 The Expose Excellence Award for action illustration

2007 nominated for the Hugo Award

2008 nominated for the Hugo Award

2008 The Spectum Silver Award for book cover illustration

2008 four Expose Excellence award

2008 The Expose Master award for science-fiction

Advisory board member for the CG society since 2004


EDUCATION

1983-1984 Animation school (Chambre De Commerce les gobelins). Paris, France

1979-1983 Superior School of art ( Duperre) Paris, France. B.A. with honors in Graphic Art.
 
 

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