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 Luc Besson’s ‘Fifth
Element’ was the first major film
Martiniere worked on. Although his part in the
project was minimal, it was the beginning of a
very fruitful career in the film industry. As
Martiniere continued to further his reputation in
theme parks and animation he also established
himself as an illustrator and concept designer in
the film industry working on movies such as
‘Dragon Heart 2’, ‘Red
Planet’, ‘Virus’,
‘The Astronaut’s Wife’,
‘The Time Machine’, ‘Star
Wars’ (Episodes 2 and 3) and ‘I,
Robot’.
 Book covers were something that
Stephan wanted to do for many years: “As a
kid I was buying sci-fi books mainly because of
the cover art. I was a huge fan of Chris
Foss.” His first cover was for a story from
Jack Williamson, 'Terraforming the Earth'.
“Doing book covers is one of the most
enjoyable and rewarding thing for me”, says
Stephan. “As an artist, book covers offer
individual recognition. Coming from a background
in movies and animation where everything is part
of a huge machine, you have no idea where your
work goes and how it’s being used. It’s rare when
you can see it all on the screen. As an artist
it’s important to be able to show people what you
do and receive feedback. It validates your art and
yourself as an artist. Book covers are exciting
because they are “undiluted”.
 Stephan Martiniere’s style is
eclectic. He is very comfortable switching from
‘cartoony’ style to realistic, from whimsical to
science fiction. Martiniere feels this is due to
his ability to wear different “hats” in projects.
“I always like the creative aspect of things that
have never been done before. It’s what drives me.
The idea of devising completely new worlds and new
ways to draw elements is extremely rich and
rewarding. Especially when it comes to sci-fi and
fantasy; it’s all about dreaming worlds. That is
my background, and it transfers into my art. It’s
a bit of American, Japanese and European styles
combined together in a melting pot.” |
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 Over the last several years,
Martiniere has started to explore different
techniques in Photoshop. A process he calls a
“scratching technique” is outlined in his first
book, Quantum Dreams. It is a technique based on
erasing or subtracting paint, as opposed to adding
it. This technique of erasing reveals layers built
under. “Erasing a piece of paint with an eraser in
Photoshop creates a very aggressive line and
precise shape”, explains Martiniere. “It’s like
cutting a piece of paper. It’s very direct,
graphic and spontaneous, almost impressionistic,
reminiscent of John Berkey. My experiments with
Photoshop have somehow taken me to a place where I
found the satisfaction of a unique self-expression
in digital painting.”
 In 2001, with Martiniere established
as an accomplished professional in the
entertainment industry he was approached by Cyan,
the company behind Myst. “I had
always admired what Rand Miller had created with
the Myst universe especially with Riven and Exile.
At the time Cyan was working on expanding the Myst
universe. Rand Miller was looking for somebody who
could bring a cinematic feel to the new
game.”
Stephan was hired as the Visual
Design Director. His role was to create a
cinematic vision and shepherd that vision through
the production pipeline. For three years, Stephan
found himself involved in every visual aspect of
the project: designing environments, characters
and props as well as participating in the story.
He also found himself collaborating with a team of
very talented people.
“The experience was
extremely rewarding”, he admits. After Cyan,
Stephan worked for several other companies,
including 3-DO, Pandemic, Disney Interactive, Ion
Storm and Naughty Dog. |
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 Looking back on his career, Stephan
believes he has come full circle: “I started 25
years ago at a turning point in the TV animation
industry with new markets, exciting possibilities
and with aspiration to grow as an artist. I now
find myself again, at a turning point in a new
industry with even more exciting possibilities.
And still with aspiration to grow.”
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 Stephan Martiniere site EXPOSÉ 4
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