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CGSociety :: Special
Feature 5 May 2006, Paul
Hellard

The EXPOSÉ 4
Grand Master Award winner, Stephan
Martiniere, is an internationally renowned science
fiction and fantasy artist. An accomplished
concept artist, Martiniere has worked on movies
such as ‘I Robot’, ‘Star
Wars’ (episodes Two & Three),
‘Virus’, ‘Red
Planet’, ‘Sphere’, and
‘The Time Machine’.
About
25 years ago, Stephan started his career as a
young man working with DIC, the French company
that was making the animated series
Inspector Gadget. DIC was
outsourcing animation to Japan and they hired
Martiniere as a character and background designer
with still a year to complete in animation school.
“What started as a one month proposition turned
out to be seven years!” exclaims Martiniere.
“After ‘Inspector Gadget’, I was traveling back
and forth between Asia, America and
Europe.”
As a young French man trying to
finance his studies Stephan had no hesitation
about traveling for work. Stephan admits to being
completely unprepared for the Asian culture. “I
had never left France. My vision of Japan was of
bamboo, samurais, geishas and the old-looking
traditional Japanese look.
I was
catapulted overnight into downtown Tokyo in the
Blade Runner universe. I had no idea such an
environment existed. My visual senses were
overwhelmed but in a very exciting way”, admits
Martiniere. |
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 Stephan worked on “Gadget” for six
months, and then was sent to the States to work on
‘Heathcliff’ then back in Japan to work on ‘Jayce
and The Wheel Warriors’. For seven years he was
sent by DIC to work between LA, Tokyo and Paris.
While growing up in France, Stephan was already
very familiar with American comics and artists
such as Jack Kirby, John Buscema, Bernie Wrightson
and Will Eisner. The American influence on his
drawings was strong. Manga and Anime didn’t exist
in France or the US yet, and he had never seen
anything like it before going to Tokyo. At age 19,
Stephan was thrown right in. “Anime made an impact
on my style but more so in the way I visualize and
convey an emotion in a design or a story” he
explains, “Anime’s technical simplification in
particular has a way to quickly and effectively
convey an emotion with minimal information. It’s
like a stylistic Zen approach to design and story
telling. I found it fascinating.” |
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 After spending eight years in
animation and later moving to California,
Martiniere found himself directing various
animated TV shows for DIC. Most of the time these
jobs were an exercise in problem solving. There
was very little creative joy built-in at the end
of every mission until one day he was handed a
kid’s show called ‘Madeline’.
“It’s funny”, Martiniere adds, “because the only
reason this show ended up in my hands was because
I’m French and the show is about a little French
girl who lives in Paris. This turned out to be
very lucky. Because of the small size of my team I
ended up wearing the director and art director’s
hat as well as designing characters, background
and props, doing storyboards and writing. It was
extremely enjoyable. The show became a tremendous
success and won numerous awards. After that I knew
it would be very difficult to have a chance like
that again. I decided that it was the right time
to move on.”
 Martiniere had a strong urge to go
back to design, and, right on cue, Landmark
Entertainment hired him as a concept designer and
illustrator to work on two theme parks in Japan.
The job was demanding, but he was able to refine
his skills as a concept designer. After two
enjoyable years Stephan went back to animation for
a little while and directed five more ‘Madeline’
animated specials. During that period Stephan
started to establish some contacts within the film
industry and was contracted to work on
‘Star Trek: The
Experience’.
 ‘Star Trek: The Experience’
was a motion ride film in Las Vegas. Martiniere
was doing storyboards and concept drawings while
Craig Mullins was doing the paintings based on
Martiniere’s concept drawings. “Craig was one of
the first artists using Photoshop as a painting
tool in the entertainment industry. When I was
shown Craig’s paintings my jaw was on the floor.
The results were immediately impressive. I knew
this was what I was looking for”, explains
Martiniere. He dived into digital painting with no
hesitation. At the time, he didn’t know anything
about computers or Photoshop: “I had just spent
close to $10,000 on computer equipment and I
didn’t know how to turn it on.”
With
Mullins’ help over several months, he learned very
quickly. “Photoshop created a major shift in my
career”, says Stephan. He met more and more people
in different creative fields, and now with
Photoshop under his belt, a wider variety of
freelance job offers came his way. |
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